Read RAR, ISO, CISO, WBFS File.OK, well I gave this a go and no luck. A partial list of features is below. It can also extract Wii games to the format used by SNEEK. Wii Backup Manager is a program to work with DVD backups, FAT32, NTFS and WBFS drives to convert between DVD, ISO, CISO and WBFS. Welcome to the official Wii Backup Manager Website.
Tried again, only selecting a single game, but still no go. Of course, when it finished, it said all games were copied successfully, but the next box to pop up immediately after clicking OK was the same one you get right after formatting, telling me my partition was empty. I tried the Check All option and clicked the > and it appeared like it was working, with the progress bar moving along for the first game but then it got to the next one and it just started going through all the games, 'processing' them really quickly, roughly 2-3 seconds each.
Wbfs Manager App Download And Update
Which you can directly download and update many Wii homebrew applications.WBFS Manager Alternatives. I tried wbfsGUI v14.2 and it appeared to be working, but seemed to be going really slow? Do the following times sounds reasonable, or is something not right (size of game/time/copied game's size on new drive)?Viewing Nintendo Gamecube ISOs / ROMs ROMs starting with B. I don't know what the problem could be.
Learn more about free and legal ways to download the program in 2021. WBFS formated drive isnt recognized by WiiBackupManager or. I'm going to do a new game on both from an ISO and see what sizes I get.Wii Backup Manager Download - This app helps you to manage. The best alternative is Witgui, which is free.And what's up with the 176MB increase in the total size of the games? I'm almost positive I set the drives up the same way using the default values. There are four alternatives to WBFS Manager for Linux, Mac and Windows.
I've only briefly followed all of this and I know I recall seeing mention of some/all tools not reporting the correct size, but you'd think they would at least be consistent in that regards.Anyways, last night before going to bed I started up wbfsGUI v14.2 and let it do its thing and when I got up it was done. I've got to get this done by Sunday evening!) I went back and tried a few things with formatting and whatnot, and then went to put Muramasa back on and now the tools were all showing the ISO as being 0.66GB instead of the 0.63GB all of them were showing previously? Strange. When put on my drive it grows to 0.65GB and on the new, identical drive it goes up to 0.67GB?If anyone could shed any light on any of this it would be greatly appreciated. The tool reports the game being 0.63GB. If you are a user of the Nintendo Wii you can download WBFS free for Mac right now, a complete backup creation and management tool for your Wii games.EDIT3: Well, I put Muramasa on both drives using PrixM's tool. It provides users with a wide range of tools and utilities to manage, create, and optimize the WFS files and folders.Wbfs Manager 3.0.1 X64 Download 7/10 (44 votes) - Download WBFS Mac Free.
I don't know if any of you have ever had to watch a bag of popcorn popping in the microwave, standing there counting between each kernel pop, but if this were the same, the bag would have fully popped.ÂÂÂÂÂÂÂÂ/* hdsectors, the size of the sector provided by the hosting hard drive */ÂÂÂÂÂÂÂÂu8ÂÂhd_sec_sz_s // the power of two of the last numberÂÂÂÂÂÂÂÂu32 n_hd_sec ÂÂÂÂ // the number of hd sector in the wbfs partitionÂÂÂÂÂÂÂÂ/* standard wii sector (0x8000 bytes) */ÂÂÂÂÂÂÂÂu16 n_wbfs_sec ÂÂ // this must fit in 16 bit!ÂÂÂÂÂÂÂÂu16 n_wbfs_sec_per_disc ÂÂ // size of the lookup tableÂÂÂÂÂÂÂÂ/* virtual methods to read write the partition */ÂÂÂÂÂÂÂÂrw_sector_callback_t read_hdsector ÂÂÂÂÂÂÂÂrw_sector_callback_t write_hdsector ÂÂÂÂÂÂÂÂu8ÂÂ*tmp_buffer ÂÂ// pre-allocated buffer for unaligned readIn particular, the line u16 n_wbfs_sec // this must fit in 16 bit!. First thing I noticed is that the integrity check goes much faster on the newly copied to drive. All of the games appear to have gone up in size by either 24 or 32 MB?I ran just the command line tool wbfs_win.exe on the drives to check the integrity and get their 'info'. So, that's a 6.73GB increase in size.
If that is indeed the explanation, then it looks like it would be impossible to get the more efficient storage of the 450GB partition, at least without modifying the code, if that is even possible. However, doubling that number for a 900GB partition would give us 115,200 blocks, which does not. The 450GB partition 128 blocks per GB comes out to 57,600 blocks, which as everyone should know, fits into 16 bits.
Guess some of us learn something new every day.Static int get_capacity(char *fileName, u32 *sector_size, u32 *sector_count)HANDLE *handle = CreateFile(fileName, GENERIC_READ | GENERIC_WRITE, 0, NULL, OPEN_EXISTING, FILE_FLAG_NO_BUFFERING, NULL) If (DeviceIoControl(handle, IOCTL_DISK_GET_DRIVE_GEOMETRY, NULL, 0, &dg, sizeof(DISK_GEOMETRY), &bytes, NULL) = FALSE)Wbfs_error("could not get drive geometry") If (DeviceIoControl(handle, IOCTL_DISK_GET_PARTITION_INFO, NULL, 0, ?, sizeof(PARTITION_INFORMATION), &bytes, NULL) = FALSE)Wbfs_error("could not get partition info") *sector_count = (u32)(pi.PartitionLength.QuadPart / dg.BytesPerSector) Oops forgot to add the useful bits from the wbfs_open_partition functionP->wii_sec_sz = 0x8000 // ** a wii disc's sector size is 32k bytesP->wii_sec_sz_s = size_to_shift(0x8000) // ** wii sector size_s (power of 2)P->n_wii_sec = (num_hd_sector / 0x8000) * hd_sector_size // ** wii sector count is hd sector count divided by 32k multiplied by hd sector sizeUnsigned char sz_s // ** create variable to be used below// choose minimum wblk_sz that fits this partition sizeFor(sz_s = 6 sz_s n_wii_sec n_wii_sec = (p->n_hd_sec/p->wii_sec_sz)*(p->hd_sec_sz) // ** wii sector count is hd sector count divided by wii sector size multiplied by hd sector sizeP->wbfs_sec_sz = 1 wbfs_sec_sz_s // ** wbfs sector size is 1 shifted left by wbfs sector size_s (power of 2) P->n_wbfs_sec = p->n_wii_sec > (p->wbfs_sec_sz_s - p->wii_sec_sz_s) // ** wbfs sector count is wii sector count shifted right by wbfs sector size_s (power of 2) minus wii sector size_s (power of 2)That's the best I can do at the moment. All in all, no big deal but it's nice to understand why things are working as they are.Apologies if this was all well known amongst the more informed. I wonder if it uses an even more efficient size than the 128 blocks per GB if the partition size is small enough.